In seiner Funktionalität auf die Lehre in gestalterischen Studiengängen zugeschnitten... Schnittstelle für die moderne Lehre
In seiner Funktionalität auf die Lehre in gestalterischen Studiengängen zugeschnitten... Schnittstelle für die moderne Lehre
This project is part of the provocation design exhibition
wednesday, april 5th, FH;P, D005 4-8pm
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✲ tool for self reflection without judgment by others
✲ educational content
✲ interventive food for thought
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In our project we decided to focus on unpacking biased language around disability, specifically in the German language.
“Behindert”, the German word for disabled, is one of the most commonly used schoolyard insults we grow up with, and its derogatory usage often continues into adulthood. Yet when speaking with or about actual disabled people, most people don’t know what to say.
The person has to choose one of four options
how they would speak about a disabled person.
On each field is a common assumption about disabled people to choose from.
In the final layer the person is given a thought prompt on whatever assumption they chose beforehand which will help them reflect about their previous way of thinking.
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We thought about having multiple Snappys in different variations, e.g.
a version in braille, in simple language, on differently heightened stands, etc, to make is as accessible as possible. With the accompanying stand we created, the snappy can be used one-handedly as well.
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The mechanism of the game can be applied to a multitude of topics beyond disability, for example talking about biased languages in regards to racism or queerphobia. To highten the adaptability of the game, we created a template of the Snappy which can be filled out and used in workshops or schools.