Collaboration between the team and with the client has become a main ingredient for good design, sparking creativity, and clarifying visions and understanding. When we bring all the parties involved in the design processes together, including the development, clients, stakeholders and final users, we can enhance creative outcomes and accelerate productivity. While collaboration is well established in physical environments, tools for design in the digital space often lack transparency or ways of connecting the work of different team members. In the practical part of my thesis, my research was conducted in the scope of how good collaboration in design succeeds and what factors like technologies, trends and tools have a direct impact on design execution. My research also involved field research to understand, what designing in collaboration means in different teams and companies. I wanted to understand what strategies and pain-points design teams have today. The insights are collected in the thesis you can find attached in the following. The practical part of my thesis focused on software collaboration and how it can blossom in teams. I developed a concept, Skerney, which focuses on file-journeys and collaboration in Sketch.

Skerney was designed as a concept to enhance collaboration and team communication when working together in Sketch. During the research I conducted, I found that current ways of managing, structuring and exchanging files within and outside the team do not suit the iterative and collaborative model that design processes have today. Sketch’s application structure and operational model builds upon archaic file structures, which forces teams to rethink and restructure their workflows in order to achieve good collaboration. For many teams this makes it difficult to work in collaboration without losing transparency and creative freedom. Imposed structures in the organisation of exchange and arrangement would often lead to rigid, structured work processes and systems, which can limit creative freedom and the free unfolding of thoughts. On the other hand, too few structures can lead to a lack of transparency and too little insight into each other’s progress, which often results in redundant or asynchronous work. Too little transparency produces isolation in teams, slowing down processes and decreasing motivation. My concept derived from the need for transparency between team members working in Sketch by adjusting versioning for their needs.

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